Skip to content.
|
Skip to navigation
Personal tools
Log in
العربية
Български
Català
中文
Nederlands
English
Français
Deutsch
Ελληνικά
עברית
Italiano
Maori
Русский
Español
Cymraeg
Search Site
only in current section
Advanced Search…
Navigation
Home
Abstract
Introduction
Methodology
Theoretical & Conceptual Framework
Claim
Conclusion
Bibliography
Portfolio
You are here:
Home
Info
Site map
An overview of the available content on this site. Keep the pointer still over an item for a few seconds to get its description.
Abstract
Introduction
Aims
Structure of this thesis
About Richard Millwood
PhD by practice
Procedures
Methodology
Research approaches
Methodology in My Practice
Methodology for this Thesis
Theoretical & Conceptual Framework
Overview
Design
Learner
The challenge of Learning Theory
[A1] Expressive Constructivism
Technology
[A2] How can technology enhance learning
Education
[A3] The Learner at the Centre
[A4] Stakeholder perspectives in education
Validity and Reliability
Claim
Introduction - from tacit to explicit knowledge
Seventies
Eighties
Nineties
Noughties
Next?
Conclusion
Bibliography
Organizational learning: a theory of action perspective
How We Learn What We Learn
Toward a Theory of Instruction
The Nature of Explanation
The SAGE Handbook of Qualitative Research
The Ethnographic I: A methodological novel about autoethnography
World Design Science Decade, 1965-1975: Five Two-year Phases of a World Retooling Design Proposed to the International Union of Architects for Adoption by World Architectural Schools
The Design Method
Translating software: What it means and what it costs for small cultures and large cultures
Feeling and Personhood: Psychology in Another Key
Learning: A Survey of Psychological Interpretations
New Professionals and New Technologies in New Higher Education?
Mental Models: Toward a Cognitive Science of Language, Inference and Consciousness
Introspection
Experiental Learning
Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
A short history off-line
An analysis of delight
Can we improve the future with lessons from our past?
How does technology enhance learning
Interfaces – No. 35
Learning Theory
The learner at the centre
An analysis of a single interaction
Caught in the Web: Traditions, Cultures & Spidermen
Four Stages of User Activities
Some Observations on Mental Models
Mindstorms: Children, Computers, and Powerful Ideas
How to Make Our Ideas Clear
The Tacit Dimension
Personalized Learning and the Ultraversity Experience
PDFs
A Proposal for a Formal Definition of the Design Concept
Evaluating ethnography
Models In the Mind - Theory, Perspective, and Application
Interpretative Phenomenological Analysis: Theory, Method and Research
Cultures and Change in Higher Education: Theories and Practices
Thought and Language
Why Should Techies Care About Education Theory?
Communities of Practice: Learning, Meaning, and Identity
Vygotsky and the Social Formation of Mind
The 'Academic' Qualities of Practice - What are the criteria for a practice-based PhD?
Radical Constructivism: A Way of Knowing and Learning
On the Science of Education Design Studies
The Place and Perception of Technology in the Curriculum: Historical Developments up to 1997
Strategies for Computer Assisted Learning
What action did student researchers take?
Innovation in assessment
What jobs do student researchers in Ultraversity do?
Learning by Expanding: An Activity - Theoretical Approach to Developmental Research
Action Research and Minority Problems
Action research for educational reform: remodelling action research theories and practices in local contexts
Philosophical Conceptions and Practical Results
Interpersonal Relations and Education
MICROSMILE
Computer assisted learning: its educational potential
Developing CAL: Computers in the Curriculum
Tools for exploratory learning: A research programme
Principles of Interactive Computer Graphics
Apple is funding a project to show how multimedia technology can aid education
Online Learning — Implications For The University For Industry; A Preliminary Case Study Report
Report on good practice of innovative applications of learning theories in TEL v1
The Microelectronics Education Programme Strategy
The use of a visual learning design representation to document and communicate teaching ideas
Current Research in Learning Design
A Design Approach to Research in Technology Enhanced Mathematics Education
What is the modelling curriculum?
Learned Optimism
Happiest days?
Instead of Education
Deschooling Society
Out of the Crisis
A cybernetic analysis of a university-wide curriculum innovation
Diagnosing The System for Organisations
An Introduction to Cybernetics
The Conditions of Learning
Connectivism: A Learning Theory for the Digital Age
Regulations and Procedures Governing the Award of the Degrees of: Doctor of Philosophy by Published Work and Doctor of Philosophy by Practice,
Software requirements: Are they really a problem?
Portfolio
Timeline
All portfolio items
All claim events
Collections
Links
Media