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Overview

The four concepts of design, learner, technology and education intersect to provide an overarching conceptual framework for this PhD - my practice occurs in the intersection of all four. I have also made four theoretical analyses which connect to these concepts and act as an aid in decision making as a designer by helping me find where to focus attention to improve designs.

conceptual and theoretical framework diagram

Figure 4: Conceptual framework for this thesis

 

The authors that surround the four concepts, shown in Figure 4, are the most significant of those that have provided me with theoretical insight, foundation and explanation for the development of my own understanding.

My increasingly responsibility in rôles as a teacher, software developer, media designer, team leader and director together with a natural proclivity to be reflective practitioner, has broadened and deepened my understanding of the factors which lead to effective design methods and criteria for improving design quality in iterative design cycles.

Much of this understanding began as tacit in nature, but as I have had extensive opportunity to present work at conferences and workshops, I have made improving explanations of these factors and criteria to create my own theoretical framework in four key analyses, all of which are intended to inform my concept of design:

These analyses have been used to steer my design decisions made throughout 36 years of practice. As such they are a development of theories-in-use, and their articulation here espoused theory in Argyris and Schön's terms (1978)

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“Thus, the task is not so much to see what no one yet has seen, but to think what nobody yet has thought about that which everybody sees.”
― Arthur Schopenhauer