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Book Reference Experiental Learning
Drawing from the intellectual origins of experiential learning in the works of John Dewey, Kurt Lewin, and Jean Piaget, this comprehensive and systematic book describes the process of experiential learning. The author proposes a model of the underlying structures of the learning process based on research in psychology, philosophy, and physiology, and bases its typology of individual learning styles and corresponding structures of knowledge in different academic disciplines and careers on this structural model. He also applies experiential learning to higher education and lifelong learning, particularly with regard to adult education.
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Book Reference Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
David Marr's posthumously published Vision (1982) influenced a generation of brain and cognitive scientists, inspiring many to enter the field. In Vision, Marr describes a general framework for understanding visual perception and touches on broader questions about how the brain and its functions can be studied and understood. Researchers from a range of brain and cognitive sciences have long valued Marr's creativity, intellectual power, and ability to integrate insights and data from neuroscience, psychology, and computation. In Marr's framework, the process of vision constructs a set of representations, starting from a description of the input image and culminating with a description of three-dimensional objects in the surrounding environment. A central theme, and one that has had far-reaching influence in both neuroscience and cognitive science, is the notion of different levels of analysis--in Marr's framework, the computational level, the algorithmic level, and the hardware implementation level. Now, thirty years later, the main problems that occupied Marr remain fundamental open problems in the study of perception. Vision provides inspiration for the continuing efforts to integrate knowledge from cognition and computation to understand vision and the brain.
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Webpublished Reference A short history off-line
Richard Millwood has produced a thorough history of the developments of hardware from the teletype to the smartphone and of software from punched card input to LOGO to cloud computing. Graphic displays, office productivity tools, interactive multimedia and social networking are considered in the context of the educational imperatives of the time and the development of communication and creativity among learners in each decade since the 1970s. The article looks at the implications of the way that technologies and pedagogies have interacted in the past to focus ideas for the educational technology of the future.
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Inproceedings Reference chemical/x-molconn-Z Can we improve the future with lessons from our past?
This invited keynote presentation addressed the nature of online life and how it makes sense for learning and identity. "My roots are England, my reference point is the moon and my sense of belong is to join the global society of humankind" was my riposte to Jacques Delors concerns about globalisation. The explosion of information and interpersonal relationships that Web 2.0 and social software enables demands that we think ‘outside the box’ about these five issues - creativity, attention, space, identity and authority, and this presentation examines the concerns of stakeholders at the levels of government, organisation and individual with respect to learning and the new opportunities offered by online technology.  
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Webpublished Reference How does technology enhance learning
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Misc Reference Interfaces – No. 35
An issue of the British Computer Society's Human Computer Interface Group's magazine which contains a report of the 'Usability & educational software design' conference held at King's College London in December 1996. This report contains an account of the event including Richard Millwood's presentation on 'Issues in multimedia educational software design'
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Webpublished Reference Pascal source code Learning Theory concept map
A hypertextual concept map of learning theorists, paradigms, concepts and disciplines.
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Webpublished Reference The learner at the centre
An analysis of learner's questions in confronting the learning journey.
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Webpublished Reference An analysis of a single interaction
First developed with David Riley in 1988, based on Donald Norman's work, an analysis of the thinking that a learner using software might do when using a program. It was applied to discover areas for improvement in the user-interface of the kind of computer software designed by the Computers in the Curriculum Project, King's College London.
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Inproceedings Reference Caught in the Web: Traditions, Cultures & Spidermen
ULTRALAB is a learning technology research centre researching & developing learning software and producing CD-ROM products.  Recently the team has become interested in publishing through the Internet using the indexing and retrieval software, Gopher and the hypermedia system World Wide Web using Mosaic software.  These products and the software protocols underlying them present new design challenges, new opportunities for international publishing and a realisation of the hypertext dream.  Nevertheless there are constraints to be identified and criticisms to make.  This paper discusses these issues and some of the work ULTRALAB has developed in tackling them.
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