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Analysis of Data from Burial Registers
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A program to analyse burial register data. Part of the History 13-16 materials created by the Computers in the Curriculum Project and published by Longman.
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Working under Pressure
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A simulation of the design of a gas pipeline running from the North Sea to the city. Commisioned by British Gas.
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Transformations
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A program to perform simple geometric transformations on shapes. Part of the Mathematics materials created by the Computers in the Curriculum Project and published by Longman.
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Shallow Hill
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A simulation of an archeological dig - by choosing grid squares you could uncover layers of evidence. Part of the History 13-16 materials created by the Computers in the Curriculum Project and published by Longman.
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Modelling with ordinal data to support debate of subjective issues
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Written with Greta Mladenova, this paper was published in the proceedings of the East-West conference Computer Technologies in Education part 2 p166, Crimea, Ukraine, 1994
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Educational multimedia - how to allow for cultural factors
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Written with Greta Mladenova and presented in Moscow, this paper was published in the proceedings of the Multimedia Hypermedia and Virtual Reality Conference, pp. 187-191, Moscow, Russia, 1994
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[P5] Translating software: what it means and what it costs for small cultures and large cultures
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This paper discussing the case for making software translateable was written with Dai Griffiths, Stephen Heppell and Greta Mladenova and was selected for publication in the journal Computers & Education after presentation at the CAL '93 conference
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Caught in the Web: Traditions Cultures & Spidermen
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This discussion of concerns about the use of the world wide web in education was written with Tom Smith and published in the proceedings of the Multimedia over Networks conference, held at the University if the Balearic Islands in Mallorca, Spain, 1994
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Integrated Media in Teaching and Learning: Lessons From the Renaissance Experience
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This report co-authored with Stephen Heppell was published in the proceedings of the Europe
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Design for Active Learning
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A guide to designing educational software, developed by David Riley with my partnership, aimed at Apple's HyperCard product.
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