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[P3] Procedure Library
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This was a library of procedures in Pascal and BBC Basic written on a range of computers to provide an interoperable set of functions for educational software. It was the successor to the Subroutine Library. The package was complemented by a technical guide and a design guide.
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[P5] Translating software: what it means and what it costs for small cultures and large cultures
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This paper discussing the case for making software translateable was written with Dai Griffiths, Stephen Heppell and Greta Mladenova and was selected for publication in the journal Computers & Education after presentation at the CAL '93 conference
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[P11] Report on good practice of innovative applications of learning theories in TEL
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A report on learning theories and how the design of innovations in technology enhanced learning may be reviewed through a multi-levelled stakeholder analysis.
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Analysis of Data from Burial Registers
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A program to analyse burial register data. Part of the History 13-16 materials created by the Computers in the Curriculum Project and published by Longman.
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Authoring of Computer Based Training Materials
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A report for the Learning Technology Unit, Training Agency written in collaboration with Crossfield, L., Mace, T., Lewis, R. and Beier, L. M.
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Balance of Payments
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Part of the Economics materials created by the Computers in the Curriculum Project and published by Longman.
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BASIC language standards
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This was Occasional Paper 3, developed with David Riddle and published by the Computers in the Curriculum Project
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Caught in the Web: Traditions Cultures & Spidermen
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This discussion of concerns about the use of the world wide web in education was written with Tom Smith and published in the proceedings of the Multimedia over Networks conference, held at the University if the Balearic Islands in Mallorca, Spain, 1994
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Circular Flow of Income
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A simple interactive presentation to develop a diagram of the circular flow of income in the economy specified by Ken Randall, which I programmed. Part of the Economics materials created by the Computers in the Curriculum Project and published by Longman.
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Design for Active Learning
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A guide to designing educational software, developed by David Riley with my partnership, aimed at Apple's HyperCard product.
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